Senior System Software Engineer, DriveSim Pipeline and Runtime API

Nvidia

Remote, Netherlands

Job posting number: #7267184 (Ref:JR1983894)

Posted: July 25, 2024

Job Description

We are seeking an Engineer to join our DRIVE Sim Cloud team at NVIDIA. In this role, you will be instrumental in crafting the future of autonomous vehicle technology. Autonomous vehicles are redefining the way we live, work, and play—creating safer and more efficient roads. These revolutionary benefits require massive computational horsepower and large-scale production software expertise. Tapping into decades-long experience in high-performance computing, imaging, and AI, NVIDIA has built a software-defined, end-to-end platform for the transportation industry that enables continuous improvement and continuous deployment through over-the-air updates. It delivers everything needed to develop autonomous vehicles at scale.
Simulation gives us the capability to test an autonomous vehicle in a near-infinite variety of conditions and scenarios before it even reaches the road, accelerating development time and improving the reliability of the self-driving stack at the same time. We are looking for a generalist programmer from the games industry to implement runtime capabilities of simulation content that can be controlled by DRIVE Sim users via an API. This meaningful role will see you working with technical visionaries within the company to define and deliver a versatile simulation environment that advances the state of the art in autonomous vehicles.
What you will be doing:
Priorities often change in a fast-paced environment like ours. Some of the things you will work on:
  • Take a key role in owning the overall development of the content API to decouple other teams as much as possible from ongoing changes within the content specification
  • Add runtime capabilities on top of regular 3D assets to turn them into smart assets and expose them via DRIVE Sim Ready asset API for the users to take advantage of
  • Add capabilities related to graphics such as controlling intersections & weather effects.
  • Write CICD test infrastructures to ensure functionality is intact with platform code upgrades
  • Include CICD runtime tests for each new capability to validate content at scale 
  • Tackle technical issues encountered by the team regarding runtime functionalities, rendering, animation, and material
  • Integrate third-party SDKs in the pipeline to improve content with new capabilities
  • Contribute to a team that is developing automated tools to facilitate building large-scale content
What we need to see:
  • Bachelor of Science or equivalent experience in Computer Science
  • 8+ years of proven experience in the games industry
  • Prior experience in integrating third-party SDKs into game engines e.g. UE4 & Unity
  • Prior experience in implementing advanced runtime features for games
  • Proficiency with both C++ & Python (Visual C++ or Visual .NET recommended)
Ways to stand out from the crowd:
  • Experience with game engine development
  • Working with cloud-based services
  • Familiarity with an existing game engine with an understanding of game engine and editor concepts
  • Experience with Universal Scene Description (USD)
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most hard-working and talented people in the world working for us. If you're creative and passionate about developing cloud services, we want to hear from you!





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More Info

Job posting number:#7267184 (Ref:JR1983894)
Application Deadline:Open Until Filled
Employer Location:Nvidia
Santa Clara,California
United States
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